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Comment by eric__cartman

5 years ago

Well, the Nintendo Wii has 88MB of memory and a 730MHz single core PowerPC 750CL cpu. And yet games like Super Mario Galaxy or Skyward Sword are quite impressive considering the limited hardware.

The Last of Us for the PS3 never fails to leave in awe, Naughty Dog did some serious black magic to get those results out of the hardware they were targeting.

It's really amazing how much can be done when talented developers target specific hardware.

The Nintendo Wii case is an interesting one, because instead of introducing a completely new architecture, both CPU (Broadway) and GPU (GX) come from well-known Gamecube hardware (Gekko and Flipper). So I presume the existing toolkit and game's codebase were easily ported. Thus, more time could be spent in improving the quality of the game.

>Well, the Nintendo Wii has 88MB of memory and a 730MHz single core PowerPC 750CL cpu. And yet games like Super Mario Galaxy or Skyward Sword are quite impressive considering the limited hardware.

Max Payne ran on a PIII @1GHZ with 128 of RAM (not a bg step over 88MB considering W98SE could use about 32MB) and the graphics were on par to Mario Galaxy if not better.

>The Last of Us for the PS3 never fails to leave in awe, Naughty Dog did some serious black magic to get those results out of the hardware they were targeting.

It's really amazing how much can be done when talented developers target specific hardware.

Textures, textures, textures. Max Payne had amazing textures, so did most console games from Konami and such. Yet, a lot of UE1 based games had so blurry-ish and shitty textures they indeed look worse than a Game Cube game.

I am not talking about the texture size, but the quality of the artwork.

  • > Max Payne ran on a PIII @1GHZ with 128 of RAM

    There was a port to the original Xbox, which had only 64 MB of RAM!