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Comment by lnsru

4 years ago

The Art of Electronics, by Paul Horowitz and Winfield Hill is the way to go. It’s over 1000 pages and has an additional exercise book, but at the end one has some basic understanding what’s really going on.

AoE is an outstanding text, I learned a lot from it, but it's not for everyone. It's optimal, IMHO, for STEM undergrads coming from outside of EE. For EE's it's too broad and shallow of a survey, for casual hobbyists just starting out it's too technical.

I'd also suggest you get the 2nd edition. It had coverage of some circuits (I'm reminded of a particularly clean 2-transistor 'stiff' current source) that are not subsequently covered in the 3rd edition.)

ALSO: if you do buy the 3rd edition, if you are really into this stuff, be SURE to consider buying "AoE - the X Chapters" which is amazing detail on various corners of EE. There is a particularly beautiful explanation of how to control motors with PWM, why variable resistors to control speed works but not well, and some rules-of-thumb learned. And much more.

And finally, if you are Truly Serious (of course you are!) about learning this stuff: Get "Learning AoE" and buy the components they recommend and do the experiments.

No excuses! Do it! ;-)

  • Is "AoE - the X Chapters" an extra addition to "AoE 3rd Edition" because everything could not be fitted into one book? Or is it something fundamentally different?

    That would make it a set of 3 books to have viz. 1) AoE - 3rd edition 2) X-Chapters 3) Learning AoE.

    Have i understood correctly?

    PS: Does the 3rd edition omit a lot from the 2nd edition? What are the major differences?