← Back to context Comment by paulgb 4 years ago Have you found any good resources/write-ups on the best practices for this sort of thing? 1 comment paulgb Reply Thaxll 4 years ago Unfortunatly like a lot of things in video games it's a lot in-house r&d, public doc for those kind of problems is non existent.The idea from my original post is that your gameserver should allow traffic only if the player is authenticated.
Thaxll 4 years ago Unfortunatly like a lot of things in video games it's a lot in-house r&d, public doc for those kind of problems is non existent.The idea from my original post is that your gameserver should allow traffic only if the player is authenticated.
Unfortunatly like a lot of things in video games it's a lot in-house r&d, public doc for those kind of problems is non existent.
The idea from my original post is that your gameserver should allow traffic only if the player is authenticated.