← Back to context

Comment by AndrewThrowaway

4 years ago

Completely agree on rule of thumb and can't doubt they had their motives. It is no way that simple.

Then again isn't it like 101 of game development?

Imagine releasing a game that looks stunning, industry agrees that it pushes the limits of modern gaming PC (hence runs poorly on old machines). Fast forward some time - "oh BTW we did it incorrectly (we had our motives), now you can run it on old machine just fine, no need of buying i9 or anything".

Because it's never that obvious, it's not really 101 of gamedev to move everything to the GPU.

You know your target specs but where the bottlenecks are and how to solve them will be constantly shifting. At some point the artists might push your lighting or maybe it's physics now, maybe it's IO or maybe networking. Which parts do you move to the GPU?

Also a GPU is not a magic bullet, it's great for parallel computation but not all problems can be solved like that. It's also painful to move memory between the CPU and the GPU and it's a limited resource can't have everything there.