Comment by rtkwe
3 years ago
What are your other constraints for that? Not having to manually modify a factory's work I assume? If you're allowed to change the factory's settings you could do it with a very low number using a sushi belt feeding 2 factories to produce output items (one to unbarrel liquids and another to produce all final products and a couple things around the edges to produce raw resources like the liquids and metals.
I want the least amount of necessary assemblers per resource, however I also don't want bottlenecks, which means some resources would have more assemblers than others. The most costly resources would have less assemblers, and the most used resources would have more. A different way to put it would be a factory with the least amount of redundant production.
There are whole calculators for that based on the number of items per minute you want or the number of factories you want to feed. This link is for 1 of each of the non military sciences per second for example. You can even include modules and beacons.
https://kirkmcdonald.github.io/calc.html#zip=dcyxCoAwDATQv3G...