← Back to context

Comment by rtkwe

3 years ago

What are your other constraints for that? Not having to manually modify a factory's work I assume? If you're allowed to change the factory's settings you could do it with a very low number using a sushi belt feeding 2 factories to produce output items (one to unbarrel liquids and another to produce all final products and a couple things around the edges to produce raw resources like the liquids and metals.

I want the least amount of necessary assemblers per resource, however I also don't want bottlenecks, which means some resources would have more assemblers than others. The most costly resources would have less assemblers, and the most used resources would have more. A different way to put it would be a factory with the least amount of redundant production.