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Comment by kmeisthax

4 years ago

One of the interesting things about Graeber's typology is that it includes things that you wouldn't consider to be bullshit jobs. There's an entire category of his typology dedicated to jobs that destroy productive output; like if a business were to hire lawyers to sue the pants off of competing businesses. They get a competitive advantage by increasing everyone else's compliance and legal costs.

I believe this particular categorization could apply to game development in the context of NFT or microtransaction driven gameplay. The economies that these games provide are specifically engineered to increase user spend by targeting "whales". Someone being paid to play a game for someone else is providing a valuable service; but the game doesn't just exist naturally. It's designed. Building a game so that you need to pay to skip the grind is a bullshit job. And if that's a bullshit job, then the people selling their Axies and other game resources have transitively bullshit jobs, even if their own job is not inherently bullshit.