Comment by redisman
4 years ago
That’s a very romantic view of the goals of game design. For a live service game the metrics to hit are mainly retention and monetization. Whether something is subjectively fun doesn’t really come into the picture
4 years ago
That’s a very romantic view of the goals of game design. For a live service game the metrics to hit are mainly retention and monetization. Whether something is subjectively fun doesn’t really come into the picture
If this was 100% true for all live service games, then they would all resemble casino games; a lot do, but some don’t.
Which ones don't?