Comment by worldsayshi
4 years ago
> gameplay designed to be dull enough that rich players will pay to outsource it to poor players
Do I understand it correctly that the point here, and maybe the central point of Bullshit Jobs, is that we tend to structure our economies with built in inefficiencies so that tedium appears where there is no need for it. And the reason for this is that otherwise the organisation or person solving a given problem would immediately remove their own lifeline, their income or their raison d'etre?
So the point of this article is point out how this happens even when there isn't a problem to be solved - which is reason to believe that it happens all around us as well in situations where we're "solving an actual problem".
It's like a machine that endlessly inflates all pockets of human interaction with tedium and labels it as efficiency or "fun". A paper clip maximizer of sorts.
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