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Comment by konstantina_ps

3 years ago

Thanks for the comment! Yes, texturing is a manual step using a small widget we've built. We do the fill monochrome for the different parts of the model. It's easy to do because of how the model is generated formed by different parts. Then, as it enters the game environment, it's affected by lighting too.

Yes, that is correct in the majority. The focus is games/apps with high volume, low detail. However, we can also do higher detail/resolution and some of our customers are PC and console studios and they use it for prototyping, blocking out scenes, iteration.

Our website and this video feature some higher detail models: https://youtu.be/jSZ7RMq5EKA