Comment by bipson
4 years ago
Hm, I don't know if I understand your ideal world correctly, but back in the days, when you could host your own game servers for e.g. Team Fortress or Counter Strike (all based on Half-Life the original and basically free with every "legitimate" Half-Life license), it was nice and dandy for only a very short time.
Soon you would only want to play on closed/invite-only servers, since the guys that "wanted to be nasty" didn't go into their own little corners, but were glad to spoil it for everyone else. And even then the cheaters invested a lot of time and effort to sneak into closed circles to ... I don't know, simply cheat?
Guys just randomly using your key (at a point were Half-Life was really cheap and easy to come by) were also a constant annoyance.
So Valve had to do something, and this was the Steam client, cheat detection, and a constant cat and mouse game to save the experience for players and assets/investments for the developers and in effect their "platform".
Never underestimate the desire of idiots to ruin it for everyone else.
If people want to cheat the game companies should respond to market demands by officially supporting modding on personal instances.
Minecraft is an example of this sort of system done right. It was so successful Microsoft had to own it.