Comment by woojoo666
4 years ago
Using a framework is also constant factor overhead (at least in LoC, which is what I assume we're talking about here)
4 years ago
Using a framework is also constant factor overhead (at least in LoC, which is what I assume we're talking about here)
Right, and that's what the glslCanvas project I linked above is, though in this case it's negative overhead if you're just counting the lines of code you have to maintain :)
Ah gotcha. Yeah I was alluding to ThreeJS, a very powerful and standard framework for webgl
Yeah, ThreeJS is awesome! glslCanvas is just for drawing with shaders, not for general 3-D.