Comment by TranquilMarmot
4 years ago
When I was in college, I got really deep into OpenGL and worked through old textbooks about OpenGL 1.1. I think my favorite one was just called "The Red Book"? It was so much fun.
After finishing that I found out that they were already several major versions ahead and had fancy things like shaders... it really is an amazing tool.
Recently I started messing with some Three.js stuff and it does have some nice abstractions... main benefit of it for me is the ecosystem around it. Being able to just plug in some physics and interactivity and not have to deal with digging up old screen-to-world conversion code is nice.
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