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Comment by lcnPylGDnU4H9OF

3 years ago

This is really cool! I noticed a few things you might be interested in:

It looks like there might be issues rendering mana costs that have, e.g., 1GG where it does not render the second G. That is to say, it's rendered but only the barest left edge can be seen. This appears to only be the case if the card's name is sufficiently long (I noticed this with "Bethen, Cenn's Heavenly Sleep").

That being said, I have no idea how powerful Bethen, Cenn's Heavenly Sleep really is as a 4/4 flyer because it's CMC is "at least 3" because I can't see the full mana cost. The mana costs that I can see seem to suggest that the card's strength matches the mana cost pretty well, though, so I'd guess Bethen's cost was 4 or 5.

The text can sometimes say some weird things (from a 2/2 Zombie creature that costs 1 B(lack) called Null Slayer; also Zombie Human Clue is my new favorite creature type):

> (1 B(lack), Exile this card from your graveyard: Create a token that's a copy of it, except it's a black Zombie Human Clue [it's amusing to me that the reincarnated token gains the Human type] with no mana cost. Exile it at the beginning of the next end step or if it would leave the battlefield [the latter half is redundant with it being a token]. You gain life equal to the life lost this way [good to know?].)

It's still really impressive the effects it comes up with!

>Exile it at the beginning of the next end step or if it would leave the battlefield [the latter half is redundant with it being a token].

It's not necessarily redundant or useless, there are some cards that will trigger off exiling permanents, or count the number of permanents that have been exiled during the turn to change how powerful an ability is, so if it was destroyed in battle or kill-spelled and instead exiled, it would be more useful than it simply being destroyed unexiled since it would trigger the ability or increase the count of permanents exiled that turn.

  • Oh, that makes sense. It doesn't technically exile when it's removed from the battlefield; there's just nothing to come back.

    Thanks for the clarification!

    To explain my position a bit more, I was considering, e.g., Restoration Angel but that's still moot with your point.

    • Not quite, it actually does fully exile, and even exists very briefly in the exile zone, but then fizzles once state based actions are checked again, which is usually very quickly.

I'm having too much fun with this. I just generated Pyromancer's Purge[0] (it doesn't do anything and I can't stop giggling to myself; I want more of these that seemingly do something but then actually just nothing):

1R

Instant

This spell costs 1 less to cast if you control a creature with power 4 or greater.

Scavenge 1R (1R, Exile this card from your graveyard: Put a number of +1 / +1 counters equal to this card's power on target creature. Scavenge only as a Sorcery.)

[0] https://www.urzas.ai/cards/?card_id=b85a4661-f723-4419-ae64-...

  • The flavor text really makes the card. "It scavenges with a tide of deceit" makes it feel as if the AI knew the card did nothing when scavenging.