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Comment by selfhoster11

3 years ago

It takes one to know one, I guess. Not being interrupted during gameplay by prompts to spend money or watch ads is a feature.

Committing to a full price game is also thinking about monetization.

  • That's not the first thing that comes to mind when you mention "monetisation" these days to the average gamer or gamedev. Without further context, the word is usually interpreted as bleeding your customer for more attention/money.

  • And this is the model that's being criticised as archaic and stupid here.

    • It's really not. Just making a guess is what he's talking about. You still need to right price a full paid game and I'm sure Unity would be happy to help you figure that out.

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