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Comment by dvlsg

3 years ago

> What is the unity CEO pushing for? Cookie cutter games?

Does Unity take a cut of any microtransactions run through their ecosystem?

Nope, licenses are paid up-front and per-seat. I think they optionally had a free tier where you could pay nothing except a royalty on your overall earnings, but I don't think that exists anymore (and even if it did, it always made sense to just buy the licenses). Broadly speaking, though, no. Unity does not offer any payment services that he would directly/indirectly benefit from. This just seems like a bizarre offhand attack at his customerbase.

  • Most of Unity's revenue does not come from licensing the engine. It comes from their "services" portfolio, which includes advertising and other tools for monetizing, including via IAPs (although they don't take a cut of IAPs, they offer tools to help implement them and improve monetization e.g. A/B testing). I agree it was a bizarre attack at his customer base, but it makes sense given Unity's merger with Ironsource (mobile game advertising giant).

    The message seems to be clear: Unity is for people who want to make games that make money, not for indies who want to create for the love of craft.