Comment by SpicyLemonZest
3 years ago
It's hard to see what else it could mean in this context. I've seen a lot of cosmetic-based monetization strategies I really have no issue with, and in general they seem like a great way to let people who really like the game choose to pay more for it. But if you're considering monetization from the beginning, doesn't that mean your core design is making a tradeoff between fun and transactability?
No, it’s not a trade off because the 2 concepts are not mutually exclusive. Through innovation they can be greater than the sum of their parts.
Sure, in lazy/bad games there’s trade off, but that goes for anything. Bad games have existed for a long time for more than just money