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Comment by macNchz

3 years ago

In principle I don’t entirely disagree that the pendulum has swung way too far towards monetization and away from pure vision in video game design, but it’s funny you mention chefs not compromising…the restaurant business is notoriously low margin and very many new restaurants fail quickly.

One of the more common reasons is that inexperienced owners don’t understand their food costs and therefore design delicious, lovely menu items that actually lose money when you calculate everything that goes into them. If you want it to be more than a brief experiment, you gotta get the spreadsheets out at some point…

I'm not saying don't charge what is necessary. I'm saying monetization shouldn't be part of the experience you are creating.

  • If you are going to have it, still better to consider implementation and mechanics early, opposed to try to bolt it on to a mostly finished game. I would agree that intentionally planning to do the latter is idiotic.

    • That's the answer to the wrong question. You shouldn't even be considering adding monetization into the game. Because you are "fucking evil" if you do.

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