Comment by xg15
3 years ago
> He's saying you have to include monetisation when planning for your game, rather than pretending it doesn't exist.
What's wrong about monetizing your game by, I don't know, selling copies of it?
3 years ago
> He's saying you have to include monetisation when planning for your game, rather than pretending it doesn't exist.
What's wrong about monetizing your game by, I don't know, selling copies of it?
That only gets you some of the customers’ money, not all of their money.