Comment by LtWorf
3 years ago
I specifically mentioned the sims3. That one is constantly broken by updates.
Also age of empires2 hd, after working fine with wine/proton for a decade, doesn't work with the latest proton for me.
3 years ago
I specifically mentioned the sims3. That one is constantly broken by updates.
Also age of empires2 hd, after working fine with wine/proton for a decade, doesn't work with the latest proton for me.
Sure, I'm not contesting that Wine breaks things with updates. So does a lot of stuff on Linux. The amount of times I run an apt update and some config file is now obsolete or just gone is a lot more often than I'd like.
The advantage is that the Wine Ecosystem seems to realize this more than the Linux ecosystem at large, and specifically makes it easy to pin versions and never update. If it worked, why update? Or why not roll back? I'm already used to having to do that with every other part of linux gaming including my graphics drivers...
> If it worked, why update?
For multiplayer games, which nowadays get updated every day or something, and old versions are incompatible.
I'm not asking why you'd update the game, I'm asking why you'd update Wine if your game "is constantly broken by updates".
It's one thing if the game keeps updating and then you have to hope it works on the same version of Wine or re-find which version of Wine the new version of the game works with, but presumably that's a problem that the OP isn't happening with The Sims 3.
If the game works on a specific version of Wine, why would you mess with it? Or if you are, then treat it like any major OS update and back up/be ready to roll back if it breaks something. Wine is especially good at letting you make multiple sub-environments, so it's not like your whole system has to be on the same version of Wine.
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And Aoe2 HD broke with every game update in Wine. I had to keep patching in different DLLs. Gave up one day. It's worse than the original game anyway.