Comment by LtWorf
3 years ago
Basically game developers never once booted linux.
They'd need to do some learning and don't want to. They might have superficially read something about distributions and think that a software cannot run on two different distributions.
I've read this excuse time and time again. And saying it tells me that the person never actually tried to compile anything on linux.
On the contrary, they are more that used to POSIX stacks on macOS, iOS, PlayStation, Nintendo, Android, ChromeOS....
Yet porting to GNU/Linux is not worthwhile.
I kindly disagree with you. Most of the platform provided by a console is nicely abstracted with SDKs. The code they touch is the SDK which provides direct, and tailored access to utilities and capabilities provided by the platform itself.
Even the Linux binaries of then AAA titles are ported by some talented developers, sometimes out of the studio.
I remember porting of Unreal Tournament to Linux was an official effort, but a work of a single guy.
So, I don't expect studio-wide POSIX knowledge on game studios.
The point was that even with lower barriers there is no economic interest in doing the work.
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macos? The same OS which decided no more 32bit binaries because of reasons? The same OS which decided no more opengl because of reasons? That OS?
No gamer uses that OS. If you think it's hard on linux, it's much harder on osx.
android is not posix, that is completely hidden from the developer.
chromeos is just linux + google tracking.
consoles are a complete separate world.
Please let's try to have a serious conversation. Game developers that use frameworks such as unreal are often unaware of how the underlying system works.
>No gamer uses that OS. If you think it's hard on linux, it's much harder on osx.
You are conflating "gamer" with "game developer". Don't forget that millions of game devs successfully build and launch games for iOS.
>consoles are a complete separate world.
The PS4 is literally FreeBSD.
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Game developers...