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Comment by LtWorf

3 years ago

macos? The same OS which decided no more 32bit binaries because of reasons? The same OS which decided no more opengl because of reasons? That OS?

No gamer uses that OS. If you think it's hard on linux, it's much harder on osx.

android is not posix, that is completely hidden from the developer.

chromeos is just linux + google tracking.

consoles are a complete separate world.

Please let's try to have a serious conversation. Game developers that use frameworks such as unreal are often unaware of how the underlying system works.

>No gamer uses that OS. If you think it's hard on linux, it's much harder on osx.

You are conflating "gamer" with "game developer". Don't forget that millions of game devs successfully build and launch games for iOS.

>consoles are a complete separate world.

The PS4 is literally FreeBSD.

  • > Don't forget that millions of game devs successfully build and launch games for iOS.

    With XCode, and tons of visual tools which abstract the OS and device to a great extent, making it almost invisible.

    > The PS4 is literally FreeBSD.

    Which is also shipped with nice SDKs for everything and anyhting related to PS4.

  • You want me to believe on ios it never happens that apple breaks support for older software Like they do all the time on computers?

    • It happens, but there is an economic advantage in putting up with such breakages, while on GNU/Linux systems that money bag isn't there to keep game studios interested other than testing waters and running away afterwards.

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