← Back to context

Comment by nomel

3 years ago

Reference? For Steam, Linux gaming just broke 1% this year [1]. I don't see how that math could work.

1. https://www.phoronix.com/news/Steam-Survey-January-2022

When they were publishing pie charts and made you fill a little questionnaire every time you buy a bundle, the stats showed that Linux users always paid a little more than the average, and this exponentially added up causing Linux users to pay a much greater sum at the end of the bundle, in terms of total money spent.

I'm not sure I can find the charts now (they were live and per bundle), but I track Humble since day 1. I remember it well.

  • Some of the earlier Humble Bundles had Linux users contributing about ¼ of the funds but I don't think it was ever higher than that. [0] These early bundles were also before Steam for Linux was a thing so were a major source of new Linux ports (relative to the number of available native games).

    [0] https://cheesetalks.net/humble/