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Comment by ecshafer

3 years ago

Something I would like to see is an MMO built around the randomizer. There are for example Pokemon hacks that have randomizers so all items, pokemon, etc are in random locations with some guarantee that things are available for the story mode. It helps break up that "follow the guide" mentality. What if you made it so every dungeon was randomized within some degree, so paths are not set, some monsters are harder or weaker. Make it so that "follow the meta" just isn't a thing. Maybe it wouldn't be financially successful in the current market, but it would help replicate that old school experience. But this new mindset of players as seen in WoW classic is what really kills the experience for me. The minmax everything I find boring and doesn't create the felling that games should.