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Comment by teyc

3 years ago

Most self-driving is about avoiding collissions, and signalling intent, especially when streets are narrow and there's merging or shared use. The physics of cars, people, bikes and kids around roads are well understood (acceleration, velocity). This can be simulated, and a game engine can generate data for virtual sensors to be trained. There's no reason to require time on the road.

But you'll never be able to come up with all of the possible scenarios to simulate. What Tesla has demonstrated is creating virtual scenarios where they can dynamic adjust all factors (light, weather, traffic, etc) and base them off real world situations they've encountered where their Model failed.

  • Maybe not manually, but surely you could develop an adversarial ML model that quickly and concurrently tests scenarios.