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Comment by kupopuffs

3 years ago

I never thought of Valve as big enough to require contractors. I think this counts as a sign of their ongoing transformation to be more than a game/even software company as they now own hardware and a platform for it

I can't tell if you're serious about "Valve as big enough"

Valve isn't some small indie company. They're not massive in terms of employee size, as they're only in the hundreds, but remember they have some of the biggest gaming tech stacks, such as Steam in itself, but also games like CSGO, which is arguably still one of the biggest fps games. No doubt they run those things solely by themselves without contracting some of the work outside of the company.

I think they keep a low profile, being a private company and all.According to wikipedia they only had 360 employees (in 2016, that might be more if they opened up a hardware division. But the fact the numbers are from 2016 also underlines how it's a private, low profile company).

I think it makes sense for them to stay smallish and outsource projects to contractors. It's a nice change from SF companies who raise funds, then are beholden to investors who Demand that numbers go up - including number of people they hired. There's been a correction of that at least this year, with tens of thousands of people losing their jobs in highly funded IT companies.

Valve used contractors and third party studios already for the expansions of the original Half-Life.

They are now a corporation with hundreds of employees and equity in the billions of US dollars.

I have a company with ~0 market cap and ~0 turnover. Funnily enough it doesnt have a full time accounting, legal team and IT team - those are all contracted out.

>I never thought of Valve as big enough to require contractors.

I don't think this is as simple as "require contractors". It's more along the lines of compensating specific people to work on specific things.