Comment by Vinnl
3 years ago
I think what they're implying is that the difference here is that they're not Valve employees. For instance, I know that Valve pays Codeweavers to improve Windows compatibility.
3 years ago
I think what they're implying is that the difference here is that they're not Valve employees. For instance, I know that Valve pays Codeweavers to improve Windows compatibility.
Yes, I think that's what they're implying as well. All of the companies I mentioned do the same thing to a greater or lesser extent, so it's a pretty well-known practice in open source.
That isn't to say it isn't worthwhile that Valve is doing it, and the article kinda sorta touches on the scale of Valve's activities, but not really. Okay, they've contracted over a hundred devs to work on OSS projects that they rely on. Are those all full-time contracts, or part time? How long are they contracted for? How does that compare to other companies that have similarly contracted devs to work on OSS projects they rely on? As is, the article is essentially "water is wet" for anybody who pays any attention to the interaction between OSS and enterprise. I learned far more pertinent details from one comment[0] on another HN thread on this a couple days ago. PC Gamer couldn't find one of the contracted devs and ask them two or three questions to give some substance to the article?
[0] https://news.ycombinator.com/item?id=34031431
At least in my perception, Red Hat, Google and Intel too mostly contribute to open source by having their own engineers work on their own open source projects, keeping full control. Valve, on the other hand, appears to contribute to making existing projects better, respecting their existing ideas, and even funding the existing contributors rather than "wedging their way in" and taking control of the projects themselves. Which makes it a somewhat different approach and therefore newsworthy.
Wasn't Google a big sponsor of Xiph and/or Theora at one point?
1 reply →
"Software company A pays software company B to develop open source software that company A relies on".
Seems pretty good open source success story to me?
Yep. I really hope that the Steam Deck line will be a smashing success going forwards. Because Valve has set the whole thing up exactly in the way that most benefits the broader industry and consumers as whole as opposed to extracting all the value for themselves, and it would be great if this was actually rewarded.
Perhaps because they view the people using the device as their primary (or perhaps only) customers?
As opposed to a lot of other hardware manufacturers, where the end-user is 'part of the ecosystem', along with advertisers, and other 3rd parties.
Microsoft and Sony certainly look at Xbox end users (aka gamers) a bit differently than Valve does. They need to keep publishers and advertisers happy. Valve has one audience...others have three (maybe more!?).
Yeah, I hope I wasn't implying that it's not?
Shall we call them... "Uber Devs"?