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Comment by blibble

3 years ago

that Write() doesn't call fsync() though, does it?

so there's no buffering going on in the application, but the bytes almost certainly don't hit the disk before Write() returns

they've just been staged into an OS buffer, with the OS promising to write them out to the disk at a later time (probably, maybe...? hopefully!)

which is exactly the same as a regular TCP socket (with Nagle disabled, i.e. the default, non Go way)

For userland programming, what matters is the syscall level, as that is expensive (and also the API you have for the kernel). Whether the kernel then does internal buffering is irrelevant and uncontrollable beyond any other syscalls which may or may not be implemented (maybe you're running on a custom kernel that doesn't buffer disk writes?).

One write == one syscall, easy. If you want buffering, you add it.

  • > For userland programming, what matters is the syscall level, as that is expensive

    which is why pretty much every programming language buffers file output by default

    even C

    (other than Go, obviously)

    > Whether the kernel then does internal buffering is irrelevant

    everyone that's attempted to write reliable software that cares about what ends up on disk, or the other side of the socket will disagree