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Comment by ilyt

3 years ago

Original point was that author thinks game made now will be less long-lived than game made 20 years ago so that's all irrelevant really but...

>An iPhone games from 2009 or a Facebook Flash game from 2010? Now there's a real chance you have no way of making it work unless the game is so popular that the developer/publisher have kept it alive and on the market all this time.

Weirdly enough (not really) despise all the whining about loss of Flash games community people stepped up and wrote the emulators required for that. No idea how iphone side of that looks tho

> But choose a random not-very-popular computer game from 1996 and there's a fair chance it won't be easy to make it work properly.

In most cases it will probably be as easy as average game because it is average game and most emus carry for needs of average games of that time just fine.

You'd have to look pretty hard to find unplayable ones, and most other... wouldn't be much harder than trying to make the DOS game work back in the DOS times with various special things you needed to do and set back then so the game worked.

Sure, games nobody wanted to play in the first place when they were released will be neglected but that's not exactly that huge a loss. If game deems to be more important than it was back then someone will figure out how to run it, as long as data is preserved.

The online-only ones are a big problem, sure they can be cracked just fine but the moment they are server based that's a whole shitton to reverse-engineer, and while some popular MMOs got that done (mostly so people can play without paying but still...) it's by far rarity to see.