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Comment by ChildOfChaos

3 years ago

Yes, but what they are doing seems to be nothing like the other VR headsets, did you watch or read?

Honestly, it really doesn't seem different at all.

AR is also where other notable headset makers are betting, Quest has had hand controls for quite a while (which made the "clunky controllers" dig fall flat).

It definitely seems more refined, but then again, it's over 2x the cost of the competition, so that would have to be taken as read.

It was all 2.5D apps and watching movies - this is the exact stuff that has already been tried. It's a really polished presentation of it with the shadow casting and stuff, but is that really the missing piece? Seems unlikely.

  • Fully 3D apps and content are definitely supported, just not emphasized a ton in the keynote. I expect third party devs to create tons of cool stuff for it beyond the basic 2D iPad apps!

What are they doing that can't be done with other VR headsets? Virtual desktop has been a thing for years, and VR pass-through and "pointing interfaces" are possible with the Meta Quest. While these features may be better on Apple's headset, they certainly aren't new.

  • I'm sorry, but have you tried the Quest Pro's pass-through?

    I have, and it was an awful experience. They had color pass through but faked it and it felt like a grayscale video that someone shoddily tried to paint over it. There was significant warping and text (like a poster on my friend's wall) was barely readable.

    It "exists", but was completely useless in terms of usability. If Apple can get pass-through to actually work well, I would call that "new" in the sense that it's a feature that's usable.

  • This sounds pretty much like most Apple products. Could have said that about the iPod when it came out... it's just an mp3 player..