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Comment by steveoscaro

3 years ago

I have an Oculus2 and a PSVR2, and the Apple headset seems like an entirely different thing. It's meant to replace your mac computer and your tv.

Yes with the headsets I have, you can surf the web and technically try to write code, but it's not a good experience. And those displays basically still suck. You can see the pixels, and the lenses create weird effects. If Apple has solved this, and the presence of the screen and lenses is just "forgotten", it's going to be a huge step forward. It'll be a device to actually be productive on, let alone watch movies and play games, IMO.

IMHO this really is what's gonna make or break this product. Will the screens have good enough fidelity and not strain my eyes in such a way that I will want to wear the headset for my entire work day.

  • People always drag out this line but how much time in VR do you actually have?

    I have hundreds of hours in VR, doing fiddly simulator things, and it's not an enjoyable experience, but rather something you put up with to get to experience something you wouldn't otherwise get to experience, like flying a real as it gets plane.

    A couple really nice monitors are $500. A laptop with a really nice built in screen is $2000, even if you want the apple logo on it.

    Having infinite floating windows in VR is actually pretty useless. Either they are all tiny and unreadable because you need INSANE resolution to get 1080p quality at normal viewing distance, or you have one giant screen pressed against your face and your eyes find that very uncomfortable. VR is tiring on your eyes, worse than looking at a screen all day.

    I wish rich kids would stop trying to attain a minority report style dream of computation and focus on making actual, usable, good UIs that are enjoyable, easy, and productive to work with. This is none of those.

    • >Having infinite floating windows in VR is actually pretty useless. Either they are all tiny and unreadable because you need INSANE resolution to get 1080p quality at normal viewing distance, or you have one giant screen pressed against your face and your eyes find that very uncomfortable. VR is tiring on your eyes, worse than looking at a screen all day.

      Apple seem to think they have solved these issues. We'll see.