Comment by w10-1
3 years ago
The underlying tech is amazing, as is the design.
Augmented reality is a much harder problem than virtual reality.
Have they defeated cybersickness?
Possibly, in part due to only 12ms latency from outside camera to display. The neurological visual latency is about 100ms, but there are many drivers to cybersickness[1].
fovea-centric resolution: improve not the whole screen, but the area seen by the retina's fovea, which has much higher resolution (and attention). I can see how the R2 processor schedule could prioritize what you're actually looking at relative to the rest of the UI.
Is it weird? The device projects the eyes and face out to others, so they can "interact" with you. It's telling that the ad places the user not in a business context, but making toast for kids, and interacting with a surprise soccer ball.
Notwithstanding the "everyday" appeal of 3D games for play and minority-report displays for work, there are many, many specialty applications where this could be huge and $3,500 would be nothing.
I wonder what their manufacturing runway is. It could take time to start selling millions of these units, but small lots can be really, really hard to justify.
[1] https://www.frontiersin.org/articles/10.3389/frvir.2020.5822...
12ms puts it at about 90hz latency. I play games on a 144hz screen, and I can tell the difference between 90 and 144 hz, and that's on a bad screen at an arms length from my face that's definitely not trying to convince me I'm looking at reality.
It'll probably be in the same ballpark as a good transparency mode on headphones -- close to indistinguishable in small bursts, but long term causes alienation/lack of presence.
A Wall Street Journal reporter tried a preproduction unit, she felt nausea after 30 minutes, Apple said they'd "fix that by release time".
:/