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Comment by valine

3 years ago

I’m convinced it’s not possible to build a decent headset without eye tracking. Low latency, high refresh rates, massive resolutions, in a tiny footprint just isn’t possible with our current generation of chips. Eye tracking lets you put your compute cycles where they’re needed, and not waste time rendering to useless pixels.

is it really low latency considering that it needs 2 cameras and a bunch of leds? Also, saccades are not very precise and are relatively small movement so i m nor sure how precise and detailed the pointer is in these.

  • The said during the event that they have a custom chip to do the signal processing for the cameras and sensors. I fully believe they’ve solved the camera latency issue.