Comment by caconym_
3 years ago
> massive
> sweaty
> strapped
> instead of [...] their family/friends
> generated avatars
> kids [...] grab my headset, strap it on [...] or just go join them?
> cutting myself off from the outside world
> half-assed substitute for consuming the same content
> Show me the actual future
It seems like you're trying very hard to convince yourself this will be a bad product that is unpleasant to use and carries unavoidable antisocial externalities. It could very well be all of that and more, but I don't really understand why you would bother with this level of self-assured negativity before there are even any unbiased hands-on impressions out there. Apple is historically very good at execution.
> Would I rather work on this all day instead of a laptop?
You know, I very well might!
I don't think all those points seem like "trying very hard", they totally seem to me like the base case, and it's up to the product to rise to the occasion and show how this is all wrong.
Their points aren't really even about the product at all. They start off with (paraphrased) "I can't imagine using this myself" and then launch into a hilariously negative caricature of a hypothetical experience using it. It's heavy on the negatively-associated words and light on actual critical analysis beyond the hype. Like, of course you can't imagine using it! You seem to be really really really convinced it sucks hard. Who would imagine themselves voluntarily having an experience like that?
I mean, it doesn't matter. The product will come out either way and I have no stake in it. But this is the internet and we post things.
If you have spent much time with other VR headsets you can absolutely imagine yourself using this, and while this version is excessively negative, I came to essentially the same conclusion. There is a big hole where the experience should be.
It’s like they tried to be the next Nike and build a better sneaker except no one actually has a need for face-shoes to begin with.
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> a hilariously negative caricature of a hypothetical experience using it.
That's what Apple has shown, no?
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Sure, "don't knock it till you try it". But that just makes more sense for an entirely new product category. But this isn't a new product category. We all know the many drawbacks of these headsets. So, from the marketing materials released for this new entrant in that category, does it look like it has overcome all those issues? It doesn't, to me.
/ˈpredʒədɪs/
Not that it's morally wrong in this case, I just don't see the upside of deciding what it's like now rather than waiting for data.
We have data: all the marketing materials they released are data. It is perfectly reasonable to look at what they have put out as "these are the use cases we're explicitly highlighting" and find them wanting. Especially because it's not a new class of product. Many of the people bringing criticisms have used past products in this space, and these are their criticisms of those products. This is not some hypothetical thing, VR headsets already exist. This looks like a very solid, probably class leading, iteration on the product, but it's still just an iteration.
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How much do you know about VR? I can assure you, as someone who uses a VR headset every day, most of these generalizations are false.
Our experience is completely different then I guess?
Size changes but sweaty? Yes, you can even grab scuba glasses and humidity and heat will build up normally even if you stand in a living room. Strapped? Obviously. Makes you absent from the place you are at? AR can fix that I hope, but the feeling of being "somewhere else" is absolutely, completely there. A person can't just interact with you while you are using VR, you are in a different space in terms of interaction.
I've used VR dozens of times and all of these look like completely legitimate concerns.
I don't even like wearing over-ear headphones because they make me feel too hot. Assuming the worst for a large headset is not a stretch at all.
I don't think they're either true or false, I think they're subjective. Some people will like this product, others won't.
I don’t know if you’ve used any existing VR glasses, but that’s a pretty accurate characterisation.
Modulo the whole isolation paranoia thing, sure. I preordered an original Vive way back in 2016 or whatever so I think it's fair to say I know how hot, sweaty, and unpleasant some VR headsets can get.
However (again, modulo the isolation paranoia thing which I think is just completely silly) I am not a person who thinks it's impossible to make a VR/AR headset that doesn't suck to use. What can Apple do for several times the price of any extant consumer headset? I'm interested to find out!
It may be paranoia, but it matches my experience with the PS5 vr. Amazing experience and I love playing it. You have absolutely no connection to folks in the room with you.
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I think in some reactions, there's an element of "I can't justify this cost, so I want to convince myself I don't want it." I can't justify this early version, but at $1k I'd be quite happy to strap on the headset and cut myself off from the outside world in the evenings, or for some of my work.
I can absolutely see a future where many adults spend idle evenings with a headset instead of a TV or iPad.
Lonely adults.
Getting a bit triggered by all this "lonely adult" type language, some of us (maybe more than a few) are alone for "reasons", we might even have more cash because of that. There is no stigma/shame attached to living alone, at least I didn't really think there was. To catch this attitude, on hackernews of all places, is a bit inelegant imho.
I will grant you the cognitive dissonance though of Apple of all companies making the ultimate bachelor toy.
Do you really need to hug your kids or throw things at the dog whilst in the middle of a code flow or devops nightmare (or whatever focused work is your poison) ? Until some chick turns up and suddenly falls in love with me, maybe I can use that cash on this thing lol.
This does seem to be targeted at people being remote/isolated/alone; they probably could have saved some time and not bothered with those eyes and the virtual avatar stuff.
I'm married with a kid on the way and have a pretty good social life, seeing friends and family multiple times a week. When we aren't out, my wife and I regularly watch TV and movies together.
Based on the above, do you think I ever use screens by myself? As a programmer and a writer, would you claim that I have no use for a quiet, private workspace without distractions?
(It's crazy how many people are coming out of the woodwork to insist on this false dichotomy between being socially well-adjusted and having a use for a screen that can't be shared.)
A growing demographic
Shoot, I would. I've been dreaming of a headset to replace my monitors for years now.
This, and we can say the same of the current present where, we, people behaves like zombies watching our own mobile phones without looking at the faces around. Not saying that this is a good future but the technology is sound and Apple execution excels and is well integrated within their ecosystem.
Apple isn't devoid of any past mistakes though...
Removing ports that re useful, making a computer that looks like a trashcan etc.
Just because it's apple trying to fit a use case doesn't mean it will succeed, and I too am skeptical about it to say the least.