Comment by throw74775
3 years ago
I worked at a games company that only made casual games and we had individual users who spent more that $3500 per month, admittedly not many, but more than one.
3 years ago
I worked at a games company that only made casual games and we had individual users who spent more that $3500 per month, admittedly not many, but more than one.
I'm not saying that casual gamers don't have the cash, I'm saying that casual games almost by definition won't benefit from an immersive experience. People aren't going to go out and spend $3500 to play Candy Crush in the air. Well, not enough to make this device take off.
Those casual games are addiction machines, that are effectively casino games without payouts. The folks paying that much have addictions.
Relatively few folks will spend $3500 on a device unless they think they're going to use it frequently.