← Back to context

Comment by terafo

3 years ago

Yes, they are going to sell 1 million. In this generation. Next generation will have non pro model. You can sell ten millions of that. It is not going to kill phones, but it will absolutely slaughter laptops. This generation is basically just devkits.

I don't think it's hit people (including me) that this is not just a headset. It's a full-blown computer.

You can take just the device and a keyboard with you to work anywhere.

  • Yep. This is huge for those who travel. It’s huge for those who do cad work. And the power available in such a small form factor really opens the door to previously impossible tasks

  • It seems awfully convenient that the laptop folds down nice and flat. It takes up very little space. Headset like this is still kinda big to carry around with you... Maybe just a preference on my part, but I quit carrying my big can headphones around with me because they were too bulky. I'd never carry around a headset like this. Plus you look like a dick wearing one.

  • Which is much bigger than a macbook air in a bag, and can do 2 hours at most.

  • You won’t need a keyboard.

    • You do. I’m 100% sure that flickering your fingers in the air simple (besides looking like an absolute moron) doesn’t have enough information to accurately type. Also, your arms will fatigue immediately.

      5 replies →

    • Eventually, maybe. In the keynote, there was a vague outline of a virtual keyboard, but (unless I missed it) we never saw that virtual keyboard in use. Instead, the demo pivoted to using a paired Magic Keyboard.

If we agree then why are we arguing? I said it would take 3 more generations to hit 100 million, and I said it would happen. My point is that it won’t attract big time developers until then because it will be not be economical for them. But I think apple can grind it out, make it just good enough to attract just enough value to grow just enough hit big numbers in 5-7ish years.

  • It will attract "big time developers" in version 1 because being first to market on a new platform is an enormous advantage, even if that platform won't have significant market penetration for years.

    Angry Birds, Fruit Ninja, etc. were not particularly revolutionary apps and would never top the charts if invented today. But because they were some of the first games on iOS they became multi-billion dollar franchises.

    • It will "attract" a few. As in, Apple will pay people to develop apps for it, and will basically buy teams to develop apps. I have heard of these deals happening. But you won't be able to make a bunch of money off it for many years, so how much developer talent can they actually attract? The iphone was waaaay different. There was instant utility for the phone that attracted millions, it wasn't insanely expensive like the vision pro, and the apps you could develop were simple and useful. Yes, there will be a bunch of AR apps from iOS you can use instantly on vision pro (I assume, not actually sure), but to develop a full featured app that takes advantage of the interface will be quite hard, and thus quite expensive.

    • No one bought an iPhone to play Fruit Ninja, though. They bought it to get access to the internet on the go. Essentially the browser was the killer for a phone.

      1 reply →

  • To be honest, I see much more financial constraints ahead in 5-7 years for the average (even Wester-only) people to think about spending anywhere close to this amount on a luxury device and with the amount of hardware needed even with generational advancement I don’t see it changing.