Comment by Dalewyn
3 years ago
>but I just can't see myself in any of the situations they keep showing in VR/AR demos.
We said the same thing about fingering our way through endless content on a handheld slab of glass we now call smartphones. Innovation doesn't happen without some thinking outside of the box; most of them will be flops, but you'll never succeed if you never even try.
>Would I want to be in a group call with generated avatars of people rather than their actual faces?
Speaking as a gamer who reminisces the good old days of MMORPGs, I don't care for peoples' mugs. Speaking as a Japanese, the insistence on seeing peoples' mugs everywhere seems distinctly like a western thing that I can't really relate to. Besides, I see them all the time in person (or the rare video call) anyway.
>Would I rather work on this all day instead of a laptop?
If it turns out the work flows better there, you'll probably say yes. Won't know until we try, though.
>And the one thing I could maybe see this being useful for – gaming – was barely even mentioned in their keynote.
Apple has given negatives damns to games since time immemorial. iOS being a great mobile gaming platform is an outlier, not the norm.
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