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Comment by alanwreath

3 years ago

This, totally. I’m interested to see how this compares with the Varjo offerings wrt foveated rendering.

Reading text in VR is generally a horrible experience, and “4K per eye” does not equal even a single 4K screen.

That said I would be happy with 8 1080p screens.

It's not 4K, though. They're not giving a lot of information, but "23M pixels" for two eyes is 11.5M pixels per eye. 4K is 8.2M, so this is 40% more pixels than 4K.

  • 11.5m per eye is still far short of what would be needed to approximate pixel pitch of many of Apple's "retina displays" at typical desk viewing distance display well, FWIW. This a really hard problem with tech we have today.

    Whether its 8m or 11m or even 15m pixels isn't the point with regards to using it to replace desktop monitors - the point is the necessary density to compete with excellent real life physical displays is really high.

    Your VR monitor only ever really uses a subset of the total pixel count - it still has to spend many of those pixels to render the room around the display(s) too.