Comment by NBJack
3 years ago
The resolution might be sufficient, but all of my attempts across quite a few VR headsets has been sad when it comes to text. The crispness you really need is possible on static glasses (i.e. Nreal Air), but all of the anti aliasing on projected textures has often made long term work in VR hard for me.
But the displays are pretty high res. Guess we'll see.
Crisp text is also Apple's bread-and-butter. They've been typography nerds since the 80s, I've long assumed that their headset is this late to the game because they needed display technology to catch up to text rendering in VR