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Comment by dalbasal

3 years ago

No wireless. Less space than a nomad. Lame.” - Slashdot's famous 2001 dismissal of ipod.

Apple has a history of high prices, and a history of making it work by pioneering forms and user interface paradigms . The desktop GUI everyone now knows as "computers." Laptops. Click wheel ipods, and their multi-device paradigm. All-screen smartphones.

There's no guarantee of success, but VR is exactly the kind of problem where Apple has a legacy of releasing breakthrough products.

Going with apple's history... and 2000 skeptical comments... it all comes down to content. I'm also skeptical about using a heads up display for 2D stuff... like watching regular movies or using a virtual, 2D monitor. That said who knows.

There are things that I would like to see. VR films could be amazing. Design software could be amazing. Simulators.

Regardless of what content, all content faces user base issues. Can't make a $100m Star Wars film for a <1m person audience.

The $3500 price tag might restrict the number of users, and make profitable content difficult. OTOH, pushing for the best device possible might make new kinds of content work.

Maybe. But the iPod was also not 10x the price of the Nomad. The iPod also had essentially the same feature set. Here the Vision Pro is undoubtedly better in ways like the screen but also seems to be lacking support for VR controllers. Right now VR gaming is pretty much the main reason VR exists. Perhaps Apple will change that but something like Beat Saber is a pretty great demo for VR. And without VR controllers more complicated titles like RE8 VR are not going to offer the same experience as other platforms like PS VR2.