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Comment by fennecfoxy

3 years ago

Other companies have been developing VR along with gamers and whatnot for a long while now, especially with the explosion that Vive/VRChat enabled, etc.

As per usual Apple hops on the bandwagon late, doesn't contribute much to any new tech/software developments, creates a locked down platform with a stupid special name "spatial" "retina" etc.

The VR desktop already exists. There's an entire ecosystem already, and like other ecosystems certain things don't exist or aren't used at the moment because there's no good reason to, or they lack finesse. People don't use virtual desktops because it's annoying to wear a VR headset and interaction with virtual objects isn't as fine-tuned.

We're not waiting for Apple for this, we're waiting for an extremely lightweight, comfortable pair of glasses for VR and some gloves or other interaction device that makes it natural and easy and then we'll see the virtual desktop come to light.

Apple has solved none of these problems. But omg it has an Apple logo on it.

"a revolutionary spatial computer" absolute BS, nothing revolutionary about it.

"“Today marks the beginning of a new era for computing,” said Tim Cook, Apple’s CEO. “Just as the Mac introduced us to personal computing, and iPhone introduced us to mobile computing, Apple Vision Pro introduces us to spatial computing." BS, VR/AR has been around for a long time now, with many offerings that Apple's doesn't really differ from.

Tbh I give up. Their entire press release if full of the regular Apple crap "innovative" "most advanced" "best materials" bla bla bla, I can't believe people eat this stuff up. I'm not even working in the VR/AR space & it irks me, can't imagine how people who've been hard at work progressing a tech only to have charlatan Apple step in must feel.

And omg, their demo is a "gallery app"...and for their AR/VR showcase, with their "spatial computing" "visionOS" their galley example is a FLAT, 2D APP!

No virtual object photo album, no virtual folder/box of photos that you can reach into. No holding a virtual polaroid "in your hand" as you move it back and forth to look at it and then place it on a surface where it stays and is remember that it's there for your next session.

No being able to decorate your virtual/AR space by placing an art frame up onto the wall and having it stay there.

No demo of 3d (multiple angles reconstruct 3d scene)/360* footage being played "around" the viewer.

No demo of any proper virtual objects at all, hell nothing in 3d or anything with any real depth beyond 2d planes in the whole thing.