Comment by dorkwood
3 years ago
You have to first define what makes a game “fun”.
The theory outlined in Glued to Games (Ryan & Rigby, 2011) suggests that games we perceive as “fun” are actually satisfying our basic needs for competence, autonomy, and relatedness.
If you satisfy your need for competency by playing video games and don’t get that need met anywhere else, then you’ll keep coming back, despite the developers trying to squeeze money out of you every time you log on.
> If you satisfy your need for competency by playing video games and don’t get that need met anywhere else, then you’ll keep coming back,
A different way to look at it is that my selfless dedication to video game KDR is helping to save other players from addiction, by eliminating their feelings of competency.