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Comment by Nzen

1 year ago

Fontemon [0] makes this a bit more obvious by including a web page with the font embedded, so we can control the animation by typing, rather than watching someone else type. However, mmulet embeds some sort of Blender project [1], rather than a wasm binary to accomplish the font shaping.

[0] https://www.coderelay.io/fontemon.html

[1] https://github.com/mmulet/code-relay/blob/main/markdown/Tuto...

So, the blender project was just used to create the game (set up each decision tree, and the position of all images), from there I compile everything into complex ligatures in the GSUB table. The wasm binary feature wasn’t around when I made fontemon, but it looks like it would have made development a lot easier!