Comment by ramly
2 years ago
That approach could work too. There may be a few minor nuances here and there but it's workable. Each level currently does save the running score so far, and resets it to that value when the player restarts the level. It's just not saved as a high score on the overall leaderboard until the player actually ends the game session.
There's a section in the post about the ethos behind the scoring system and how it's designed to incentivize good gameplay while accommodating for speedrunners as a non-primary audience. It also ties in with the part about sawtooth difficulty curves and skipping levels. So some of these considerations can come into play here. In general I tried to reproduce the retro feel of arcade games without taking away from the strategy/puzzle solving kernel.
But yes, definitely. That's a valid approach too.
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