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Comment by stevage

2 years ago

Somehow I found 11 easier than 10. But then, it also felt a bit guessier - harder to systematically try each path.

Interesting. I think that's tied to the degrees of freedom linked to bigger boards with fewer obstacles. Coincidentally, the EDA section of the post finds similar indications for the 1,000s of procedurally generated levels segmented by board size and obstacles ratio.