Comment by njsubedi
2 years ago
We are making games in Unity, and paying per developer per month the highest subscription $180+ for any tool we use. The amount is already quite high and grants us license to use Unity.
Their current move is either because they being extremely greedy, or because they're burning a lot of cash. We make simple games, and we're using Unity because of its community support and assets, not because we love Unity, the company. The community moves, we move.
Now if they're changing the terms arbitrarily, and hide that behind the "I agree" button, it proves that they have turned evil. We, along with several other fellow game companies don't support evil, and already migrating our games to Godot. We were prepared for something like this, but didn't anticipate Unity will flip their face this soon. This move only promotes Godot or Unreal; a far more different result than whatever they expected.
There is also Unigine [1] but that has less community around it than Unreal. I am mentioning it because I think it should be known more. It was started by a single russian dev who was initially just writing online tutorials on various OpenGL and physics stuff (frustum.org). Then he decided to make a commercial engine and started a company. Of course their engine evolved a lot since and they have a team of devs now and are no longer based in Russia (and the original dev is no longer in their team I think?). I am impressed by what they have achieved (it must have been super-hard especially in the beginning) and that they continue developing it and the graphical output is quite competitive to the major engines. They are also known for various graphical benchmarks.
[1] https://unigine.com/