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Comment by razodactyl

2 years ago

And this is the magic of open source and the current situation. There will be many like you and a few with the dedication and skills to make that happen for the benefit of us all.

The Unity move was VERY silly considering the state of Godot and Unreal.

Literally treating your entire user base like that.

I spent $400 for the Pro license when I was a poor Uni student back in '09 and it didn't translate to the newer versions - I just cut my losses and never looked back.

Unity is an advertising company that also has a game engine hobbyists use - I don't think what they did was necessarily a bad financial move, they just shafted the part of their userbase that doesn't generate much money and then wound it back when they realized it was really bad PR.

> There will be few people with the dedication to benefit us all > The Unity move was VERY silly considering the state of Godot and Unreal

In my opinion, opposite, Unity just pulled its oligopoly strings. It wasnt bad management or desperate business choices; they knew the state of the industry.

  • If they knew, why then did they need to adjust their fees after initial announcement? Looks like the management is pretty disconnected and desperate to me.