Comment by HideousKojima
2 years ago
If you're using C# instead of GDScript you can use Visual Studio (or VS Code or Rider) and get access to all the debugging tools available in those IDEs. You can also use VSCode for GDScript but I've never tried it so not sure how the debugging experience is with that.
Found this for next time you need to try GDscript on vscode https://github.com/godotengine/godot-vscode-plugin