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Comment by giancarlostoro

2 years ago

Its possible he also used the C# variant of Godot. I find GDScript easier for myself, though I come from a Python background. I highly recommend learning Python basics. There are nuanced differences, I think of GDScript as a Python / JavaScript type of language, has the syntax of Python but has some JS / TypeScript things to it.

"ERROR: Mono: Core API hash mismatch." is a strong clue that it's using C# instead of GDScript. (I was on the lookout because the same error appears in my own game. Apparently it's benign.)

The current V4 of Godot doesn't support web export via C# - unless it's on a dev branch maybe?