Comment by empressplay
2 years ago
Crash when 4 cards held (attempting to deal 1):
Failed to load resource: net::ERR_HTTP2_PROTOCOL_ERROR index.js:369 TypeError: Failed to fetch at Object.create (index.js:9:273127) at _godot_js_fetch_create (index.js:9:274152) at HTTPClient::make_request(HTTPClient::Method, String const&, Vector<String> const&, unsigned char const*, int) (06371b4a:0x1c75df) at HTTPClient::request_raw(HTTPClient::Method, String const&, Vector<String> const&, PoolVector<unsigned char> const&) (06371b4a:0x452bef) at HTTPRequest::_update_connection() (06371b4a:0x45177c) at HTTPRequest::_notification(int) (06371b4a:0x452689) at HTTPRequest::_notificationv(int, bool) (06371b4a:0xe8b414) at Object::notification(int, bool) (06371b4a:0x4d563) at SceneTree::_notify_group_pause(StringName const&, int) (06371b4a:0x1b1818) at SceneTree::idle(float) (06371b4a:0xacf3f1) onPrintError @ index.js:369 index.js:354 SERVER RESULT 2 = index.js:369 SCRIPT ERROR: Invalid get index '13' (on base: 'PoolStringArray'). onPrintError @ index.js:369 index.js:369 at: _http_request2_completed (res://scripts/game.gdc:281) - Invalid get index '13' (on base: 'PoolStringArray'). onPrintError @ index.js:369
server is getting hugged to death - error handling should be a little smoother :-)