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Comment by hutattedonmyarm

2 years ago

I love the Shadowrun system, where you roll a whole bunch of d6. To suceed a certain number of these need to hit a threshold. Proficiency and other advantages are granted by allowing you to increase the number of d6 you roll

Yeah that's nice. Does it reduce the d6 to a d2 basically?

In this system we're trying, you roll a fixed batch of die, and grab as many as you can that add up to your skill level. The number so "captured" is how well you do.

This very well matches the norm CDF, with naturally higher skill being better, and has nice means and variances that "spread out" at higher levels of difficulty. So easy tasks are easy because you need to capture less and you are more likely to do so. Harder tasks have a much broader range of skills that have a decent chance of succeeding due to higher variance so everyone gets to help.

We added in a bunch of sugar to make multi-roll complex checks as minigames, synergy so more people can help and so on, to make rolls as collaborative as possible.

I could go on and on...I'm in the process of writing it up for open use.